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Showing posts from March, 2023

Melee Wepons

Punch/Kick: D6-3 damage, "Strength" to hit Stick/Staff: D6-2 damage, "Strength" to hit Club/Mace: D6-1 damage, "Strength" to hit Spear: D6 damage, "Strength" to hit Single Handed Axe: D6+1 damage, "Strength" to hit Single Handed Sword: D6+1 damage, "Skill" to hit Double Handed Axe: D6+3 damage, "Strength" to hit Double Handed Sword: D6+3 damage, "Skill" to hit

Aquish

Aquish people are from the small islands in the south of Twimooi. They are physically bigger, stronger, and faster than the other peoples. Character Stats Core: Strength: +3 Skill: +2 Cunning: +1 Knowledge: +1 Speed (per turn): Walking: 30m Running: 60m Swimming: 15m Climbing: 10m Can travel a maximum of 50km per day. Level modifications: L2: +1 to any core stat, and +1 to max Health. L3: +1 to any core stat, +1 to Strength, and +1 to max Health. L4: +1 to any core stat, and +1 to max Health. L5: +1 to Skill, and +1 to max Health. L6: +1 to any core stat, +1 to Strength, and +1 to max Health. L7: +1 to any core stat, and +1 to max Health. L8: +1 to Skill, and +1 to max Health. L9: +1 to any core stat, and +1 to max Health. L10: +1 to any core stat, +1 to Strength, and +1 to max Health.

Infernian

Infernians hail from small communities in desert regions. They love technology and see knowledge as a valuable commodity. Character Stats Core: Strength: +2 Skill: +2 Cunning: +2 Knowledge: +3 Speed (per turn): Walking: 25m Running: 50m Swimming: 5m Climbing: 5m Can travel a maximum of 40km per day. Level modifications: L2: +1 to any core stat, and +1 to max Health. L3: +1 to any core stat, +1 to Knowledge, and +1 to max Health. L4: +1 to any core stat, and +1 to max Health. L5: +1 to any core stat, and +1 to max Health. L6: +1 to any core stat, +1 to Knowledge, and +1 to max Health. L7: +1 to any core stat, and +1 to max Health. L8: +1 to any core stat, and +1 to max Health. L9: +1 to any core stat, and +1 to max Health. L10: +1 to any core stat, +1 to Knowledge, and +1 to max Health.

Aeroese

The Aeroese people inhabit the mountains and the high rock columns of Twimooi. They are often involved with the airship network. They are small in stature but they more than make up for this with their quick thinking. Starting Character Stats Core: Strength: +1 Skill: +2 Cunning: +3 Knowledge: +2 Speed (per turn): Walking: 20m Running: 40m Swimming: 10m Climbing: 10m Can travel a maximum of 50km per day. Level modifications: L2: +1 to any core stat, and +1 to max Health. L3: +1 to any core stat, +1 to Cunning, and +1 to max Health. L4: +1 to any core stat, and +1 to max Health. L5: +1 to Skill/Knowledge, and +1 to max Health. L6: +1 to any core stat, +1 to Cunning, and +1 to max Health. L7: +1 to any core stat, and +1 to max Health. L8: +1 to Skill/Knowledge, and +1 to max Health. L9: +1 to any core stat, and +1 to max Health. L10: +1 to any core stat, +1 to Cunning, and +1 to max Health.

Terrander

Terranders are the people that inhabit the forests and grasslands. Classically athletic, they pick up skills fast and are easy to make friends with. Starting Character Stats Core: Strength: +2 Skill: +3 Cunning: +2 Knowledge: +1 Speed (per turn): Walking: 25m Running: 50m Swimming: 10m Climbing: 10m They can travel a maximum of 40km per day. Level modifications: L2: +1 to any core stat, and +1 to max Health. L3: +1 to any core stat, +1 to Skill, and +1 to max Health. L4: +1 to any core stat, and +1 to max Health. L5: +1 to Strength/Cunning, and +1 to max Health. L6: +1 to any core stat, +1 to Skill, and +1 to max Health. L7: +1 to any core stat, and +1 to max Health. L8: +1 to Strength/Cunning, and +1 to max Health. L9: +1 to any core stat, and +1 to max Health. L10: +1 to any core stat, +1 to Skill, and +1 to max Health.